@startuml
sprite $format_paint [48x48/16] {
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}


!define MATERIAL_FORMAT_PAINT(_alias) ENTITY(rectangle,black,format_paint,_alias,MATERIAL FORMAT_PAINT)
!define MATERIAL_FORMAT_PAINT(_alias, _label) ENTITY(rectangle,black,format_paint,_label, _alias,MATERIAL FORMAT_PAINT)
!define MATERIAL_FORMAT_PAINT(_alias, _label, _shape) ENTITY(_shape,black,format_paint,_label, _alias,MATERIAL FORMAT_PAINT)
!define MATERIAL_FORMAT_PAINT(_alias, _label, _shape, _color) ENTITY(_shape,_color,format_paint,_label, _alias,MATERIAL FORMAT_PAINT)
skinparam folderBackgroundColor<<MATERIAL FORMAT_PAINT>> White
@enduml